AFTERSIGHT (Races of Faerûn, p. ) [Racial Feat]. You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which. Races of Faerûn (D&D manual).jpg. Genre, Role-playing game. Published, (Wizards of the Coast). Media type, Print. Races of Faerûn is an optional supplemental sourcebook for the Forgotten Realms campaign. Converting Core D&D Characters to Forgotten Realms Characters of region, have all the human racial traits described in the Player's Handbook
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The Great Gray Land of Thar, north of the Moonsea, is well known for its population of fierce mountain orc tribes.
Races of Faerûn
The North - Orc and Half-Orc: King Obould's Dark Arrow Keep is only one of many orc strongholds located in the foothills and high valleys of the Spine of the World. Thesk - Orc and Half-Orc: Twelve years ago, a Zhentish legion of mountain orc warriors disbanded in Thesk after helping to d&d 3.5 races of faerun the land from the Lhorde of Yamun Kahan.
Underdark Northdark - Orc and Half-Orc: Beneath the upper Delimbiyr Vale lie the ruins of the ancient shield dwarf kingdom of Ammarindar. Now occupied by the infernal legions of Kaanyr Vhok, the Sceptered One, Ammarindar is home to many tanarruks.
Vaasa - Orc and Half-Orc: Once the soldiers d&d 3.5 races of faerun the Witch King, the half-orcs of Vaasa are a strong and sturdy folk who manage to carve out a living from this forbidding land.
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The bloodlines of the djinn and efreet run strong in the deserts of Calimshan. Long contested between Chessenta and Unther, the lonely coasts of Threskel are home to many water genasi.
Excerpt: Races of Faerûn
Nar demonbinders brought many demons to d&d 3.5 races of faerun Easting Reach, and the tiefling progeny of those visitors can now be found in the hinterlands of Impiltur. Ruled by incarnations of their deities for thousands of years, many of the folk of Mulhorand have a trace of the divine in their heritage.
Demons ruled Hellgate Keep for centuries, and their tiefling descendants can now be found across the Silver Marches and upper Delimbiyr Vale. For centuries, the powerful, wizards of Thay have bred d&d 3.5 races of faerun slaves with outsiders of various types in an effort to create the perfect servitors.
Like the folk of Mulhorand, the people of Unther were ruled by incarnate gods who often took mortals as spouses.
Since the opening of a portal to the Nine Hells in the Year of the Worm, increasing numbers of devil-spawned tieflings have been encountered in the vicinity of Dragonspear Castle.
Other Races and Regions Ashane: Many spirit folk dwell along the cold shores of Lake Ashane in the Unapproachable East. Roaming tribes of centaurs call the Elven Woods home. Goblins, hobgoblins, and bugbears plague the Earthfast Mountains between the Vast and Damara.
Hidden lairs of kir-lanans can be found throughout the Western Heartlands, but the Far Hills and Sunset D&d 3.5 races of faerun are home to several rookeries.
The Forest of Lethyr: Centaurs and the volodni, or pinefolk, are found in most forests of the Unapproachable East. Centaurs roam throughout the High Forest. Unapproachable East haunt the freezing slopes and mists of the Icerims of the East.